Choose a task, then book time

What a dedicated M4 can do for you

An M4 build machine for iOS and macOS developers, a self-hosted node for CI/CD teams, or a native Apple Silicon workspace for AI experiments. A dedicated physical machine, not a VM. Starting at $21.4/day. Book, connect, and renew around your workload.

2 models · 6 locations · Connect in about 4 minutes after payment is confirmed; check delivery progress in the console.

For indie developers and app teams

Put builds and packaging on a dedicated Mac

Recommended: XN Core M4 — M4 · 16GB unified memory · 256GB SSD, billed weekly at $57.7. Ideal for everyday app builds, simulator debugging, and release packaging.

From your first archive to a complete release workflow

Run build commands over SSH and use the macOS GUI to check project settings and simulators. Keep code, dependency caches, and build artifacts on your own node, without sharing CPU, GPU, or unified memory with other tenants.

Pin your Xcode version, target SDK, signing certificates, and project dependencies before archiving, exporting, and preparing your App Store release. If you already have a local project, sync the source and lockfiles first; you usually don't need to upload the entire cache directory.

Simulators are useful for checking interfaces and app logic. Tests that rely on physical devices, sensors, or on-site peripherals still need the appropriate test setup. A remote machine doesn't replace those steps.

Start by checking these three things

  1. 01Pin your toolchain

    Note your Xcode and command-line tools versions, check which SDK your project needs, then install or switch to the right versions.

  2. 02Get a signed build working

    Import the required certificates with the right team permissions and check your signing settings. Build one target first, then expand to the full project.

  3. 03Export and back up

    Sync archives, logs, and exported packages to your own storage. Retrieve them before your rental ends; don't treat the rented disk as your only copy.

A week is a good fit for wrapping up a release. If you only need to validate your toolchain, start with a day and decide whether to extend based on progress.

Consider XN Pro M4P if you're building many targets at once, running several simulators in parallel, or consistently hitting memory limits.

For mobile CI/CD teams

Give your build queue a dedicated physical node

Recommended: XN Pro M4P — M4 Pro · 64GB unified memory · 2TB SSD, billed monthly at $296.4. Stabilize one pipeline first, then add nodes and concurrency.

Self-hosted runners, managed by your team

Register the node with your existing CI system, assign build labels, and install Fastlane and your project dependencies. Use lanes to connect code checkout, testing, signing, export, and distribution—and cut down on repetitive release tasks.

A dedicated physical machine removes shared compute resources as a variable, but build times can still vary. Dependency downloads, test counts, cache hits, and project size all affect how long a job takes.

Restrict signing materials to authorized jobs, use isolated working directories, and clean up temporary files promptly. Keep enough log context to troubleshoot failures, but never output passwords, tokens, or certificate private keys.

For multi-node workflows, split the work before considering interconnects

Split work across nodes by project, branch, or test type. Measure CPU, memory, and disk usage on one machine first, then set concurrency limits instead of overloading a single node.

For a multi-node Thunderbolt 5 setup, the add-on costs $1.5/day per machine. Connecting devices doesn't automatically accelerate apps across machines; workloads can use an interconnect only if the software supports distributed processing.

Before ordering, tell our support team how many nodes you need, how tasks communicate, and how much data they handle so they can confirm deployment requirements. A standard standalone runner doesn't need an interconnect just because you're using multiple machines.

Script your runner registration, dependency versions, and cache strategy so you can reproduce the setup when replacing a machine or rebuilding the environment—instead of relying on an undocumented build machine.

For model inference and quantization experiments

Rent time first to see if your model runs

Run MLX / Core ML inference and quantization experiments on the XN Pro M4P, with its M4 Pro and 64GB of unified memory. Add an external +2TB SSD if you need more space for model files.

Start with compatibility, not parameter counts

Check the model format, framework version, and Apple Silicon support first, then load a small, reproducible sample. Record peak memory, first-load time, and inference throughput; compare quantization settings using the same input.

The machine has 64GB of unified memory, but the full amount isn't available for model weights. The system, runtime, context, and intermediate tensors also use memory; whether a model runs depends on the model and task configuration.

Useful for validating a native arm64 environment, debugging inference scripts, comparing quantization results, and running batch evaluations. First confirm that code requiring a specific non-Apple GPU environment can be ported; don't assume it will run as is.

Keep model files and experiment results separate

The primary drive is a 2TB SSD. The external +2TB SSD is a separate storage add-on and doesn't change the primary drive specification. Pricing: $4.4/day,$11.6/week,$21.6/month, and$58.8/quarter.

Keep download caches, original models, and quantized copies in clearly organized directories. Check framework paths and available space before starting batch runs to avoid filling the disk with duplicate downloads.

Record model sources, versions, quantization settings, and random seeds. When you're done, retrieve your scripts, evaluation data, and results summary; allow enough time to transfer large files.

For a one-off compatibility check, start with a day. For several rounds of quantization and evaluation, choose a longer rental based on the workload. Remote desktop responsiveness isn't a measure of model inference performance.

Start with a small sample, then scale up. Measure memory before increasing context length or concurrency.

For audio production and video project peaks

Move offline production work to the cloud

Use a daily rental for focused editing, mixing, and exporting. For multitrack projects, large assets, or complex effects chains, consider XN Pro M4P first, then decide whether you need extra storage.

Logic Pro: edit, mix, and export offline

Sync your project, audio files, and required sample libraries, then check plugin versions and licensing terms. Test a short section for missing resources before editing, adjusting effects, and exporting the full project.

Real-time recording and low-latency monitoring depend on local audio interfaces, input devices, and signal paths. Remote GUI access can't replace a local monitoring setup. Keep live recording local and move offline production work to the cloud.

When exporting, keep the project version, stems, and final files. If you use third-party plugins, confirm their licenses allow the intended deployment before installing them.

Useful for short-term extra production capacity, but not for real-time monitoring over a network connection.

Final Cut: use proxy files to reduce transfer overhead

Prepare proxy files locally or generate them on the node, then edit remotely. Sync smaller files during rough cuts; before exporting the final video, check that the original media is complete and correctly linked.

Screen sharing works for reviewing timelines and editing, but preview quality and network compression can affect what you see. Use a review workflow that meets delivery requirements for final checks of color, detail, and audio.

Factor upload and retrieval time into your rental. An external drive adds capacity, not local network upload speed. Upload a representative batch of footage first to estimate the transfer time for the full project.

For visionOS and new SDK evaluation

Get a new platform running before deciding how much to invest

Check your project's macOS, Xcode, and target SDK requirements without buying a machine first. Validate the toolchain on XN Core M4, then choose XN Pro M4P if you need more room for parallel workloads.

Turn “supports the new platform” into testable tasks

Check SDK compatibility with Xcode and macOS, build a minimal example, then try resolving dependencies, compiling, and running your existing project in a simulator. Record where failures occur instead of assuming every issue is caused by the machine.

A simulator can help you assess layouts and app logic. Real-world spatial interactions, device tracking, and in-person experiences still require testing on the relevant devices. A cloud Mac is a development environment, not a substitute for that hardware.

A daily rental is a good fit for an initial assessment. If you decide to port the full project, plan a longer rental around milestones rather than committing before the toolchain is confirmed.

Make a validation checklist before you book

  1. 01Version requirements

    List the target SDK, Xcode, and macOS versions, then check compatibility and installation requirements.

  2. 02Test coverage

    Separate build, simulator, and physical-device testing, and identify which tasks can be done remotely.

  3. 03Deliverables

    Keep build logs, compatibility findings, and migration notes to guide your next steps and hardware choices.

If you need a specific peripheral or OS version, email us or sign in to the console to submit a support ticket with your requirements.

Sum up what you need

You don't need a machine running around the clock—you need time on one when the work calls for it

The examples below illustrate possible use cases and help frame requirements. They are not real customer reviews or performance measurements.

“I want to rent an M4 Pro by the quarter for my team's signing and builds. I'll stabilize the pipeline first, then decide whether we need a second machine.”

Studio tech lead · hypothetical scenario

“I'm a developer in Seoul. I'll try screen sharing and asset transfers on the Tokyo location first, then decide which location works best for this project.”

Indie game developer · hypothetical scenario
One last comparison before you book

Compare models, rental terms, and locations across five workloads

These are starting points, not performance guarantees. Both models are available in six locations; check live availability in the console. For interactive work, consider proximity to the person using the machine. For automated builds, also consider where code and artifacts need to move.

Starting configurations for five workloads; choose a location based on where you'll use the machine
Workload Recommended model Suggested term Suggested location Check before booking
iOS / macOS development XN Core M4
M4 · 16GB · 256GB SSD
Weekly $57.7 For users in East Asia, consider the Japan (Tokyo) location. Xcode, SDK, and signing setup; whether physical-device testing is required.
CI/CD automation XN Pro M4P
M4 Pro · 64GB · 2TB SSD
Monthly $296.4 For teams in eastern North America, consider the US East location. Runner labels, concurrency limits, key permissions, and artifact retrieval.
AI inference and quantization XN Pro M4P
Add an external +2TB SSD if needed
Validate by the day, then choose a term based on the size of your experiment batches. For users in Southeast Asia, consider the Singapore location. Framework compatibility, peak memory, model copies, and evaluation data.
Audio and video production XN Pro M4P
M4 Pro · 64GB · 2TB SSD
Book by the day to cover a production or export peak. For users on the west coast of North America, consider the US West location. Plugin licenses, proxy media, upload time, and local review workflows.
visionOS / new SDKs XN Core M4
Consider XN Pro M4P for highly parallel workloads
Book by the day for an initial toolchain check. For users in Northeast Asia, consider the South Korea (Seoul) location. OS version, SDK requirements, and the limits of simulator versus physical-device testing.

Choose from six locations based on where you'll work

Singapore serves Southeast Asia; Japan (Tokyo), East Asia; South Korea (Seoul), Northeast Asia; Hong Kong is an option for users in southern China and Southeast Asia; US East serves eastern North America and western Europe; and US West serves the west coast of North America. Proximity is a starting point—your actual network route, client settings, and transfer speeds shape the experience.

Use SSH for command-line work and builds; screen sharing depends more on interactive latency, while large uploads depend on bandwidth. Choose a location based on how you'll connect rather than untested latency figures.

All prices are in USD. Payments are supported only through USDT-TRC20 and Visa / Mastercard / Amex (via Stripe); available gateways depend on the response from our backend. Check software and plugin licenses yourself. The roughly 4-minute connection time doesn't include project uploads, tool installation, or blockchain confirmation delays.

Put today's work on the schedule

Got a task? Book a machine and get started

Choose a model, location, and rental term. Once payment is confirmed, check delivery progress and connection details in the console. Start with a day, then renew to match your project schedule.